Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

Sunday, 5 October 2014

Tsadok

Speak softly and carry a bit stick.

Who would have thought that I would be in charge of negotiations?

Tsadok, half-orc Barbarian, follower of Gorum, wields an Earth Breaker. 

Stupid and socially awkward he should be great in battle and be able to take a beating. 
Annoyingly, though, he tends to be resistant to magic when he gets angry.





Character Name : Tsadok      
Alignment, Religion : Chaotic Good, Gorum
Race : Half-Orc
Class, HD : Barbarian, 1d12
Gender, Type : Male, Humanoid (human, orc)
Languages : Taldane (Common), Orcish

Skills : Acrobatics, Intimidate, Perception

Dariz Bofack

She isn’t overly clever.

Combat . . . well she is a monk and punches stuff in the face.

Character Name : Dariz Bofack      
Race : Dwarf
Class, HD : Monk, 1d8    
Gender, Type : Female, Humanoid (dwarf)

Skills : Sense Motive, Stealth, Perception, Survival

Hellov Grollog


Just straightforward drunken dwarf brawling with a bit of healing on the side.

Very Wise, fairly strong. 
But he does have a magically refilling Horn of Dwarven Ale and a very large axe . . .


Character Name : Hellov Grollog
Alignment, Religion : Lawful Good, Angradd
Race : Dwarf
Class, HD : Cleric, 1d8
Gender, Type : Male, Humanoid (dwarf)
Languages : Taldane (Common), Dwarven

Skills : Healing, Knowledge History

Shikoba

Shikoba's mother is part of a small Shoanti tribe dedicated to the god Erastil, and found in the Cinderlands. She was trained at a young age in the skills of hunting and tracking, but also showed some talent as a shaman. However she found life in the tribe little challenge, she wanted to explore the world and teach the ways of Erastil to the so called civilised folk in the big cities. 

So, instead of staying with the tribe, she instead followed the path of her father, who was an elven member of the Pathfinder Society. She travelled west joining a small pathfinder lodge in Turtleback ferry. However, the Pathfinders there, recognising her innate talent, sent her on to the lodge in Magnimar. Since arriving in Magnimar, she has found mock gladiatorial battles at Serpent's Run a welcome distraction,  whilst she awaits missions from the local Pathfinder lodge.




Character Name : Shikoba
Religion : Estaril
Race, homeland : Half-Elf, Cinderlands
Class, HD : Ranger, 1d10  
Gender, Type : Female, Humanoid (human, elf)      
Languages : Taldane (Common), Elven

Skills : Disable Device, Knowledge Nature,  Knowledge Religion, Stealth, Survival

Iradil


Iradil is a half-elf who's lived as a noble in Magnimar all her life.

She lives in a very small home next to the sumptuous Derexhi villa in the Alabaster district of Magnimar, it used to be a stable but has been converted into a house. Although this might seem grand, it's actually a bit of a snub. It's as far South as you can be, in the Alabaster District (with the wealthiest/best area nobles being further North, becoming cheaper/less grand as you move further South) so is almost in the Capital District. It's in the East (further from the presitigious sea views Fort Indross and the wealthy noble villas enjoy). An ex-stable, a tiny cottage rather than the grand villas, positioned in the least favourable location, it's a constant reminder to her of all she's lost.

From whichever noble family she once was a part of (and so far she's not telling), she's been disowned and is now an Alabaster Outcast, cast out by the family to live in a humble residence (the worst house in the best area). She's very bitter about this dis-inheritance from her family. She misses the evening soirees with the city's social elite, enriching her noble connections and skills of diplomacy. Although polite and charming with nobles, she has never been courteous or respectful for those not of noble birth, a flaw that is rather starting to haunt her.

Her disinheritance has forced her, for the first time in her life, to earn coin. Labour, a job, would be out of the question, so she generates income through her activities with the Pathfinder Society. It's almost as if it can be passed off as a hobby, a diversion, rather than an occupation to earn much needed gold!

Maybe it's her noble background, maybe it's her youth (she seems to be in her late teens), but she's usually so arrogant/self assured that she's seen to be rather Condescending to those around her.
She's also seen at the high class Captain's Club tavern in the dockway district, or Magnimar's temple to Calistria, The Dome of the Favoured Sting. She openly follows Calistria. Calistria is not evil but she teaches not only to be vengeful, but also vindictive when wronged by another; to take time returning disfavor, maneuvering in order to attain the best position from which to savour retribution.

Iradil has been thinking of how the noble family have wronged her, for some time, now.

Iradil still dresses as a noble, wearing elegant clothes, finished in fine silk, accesorised with a lavish signet ring.

Those having seen her at the Pathfinder Society with Sheila Heidmarch in the Heidmarch Manor Pathfinder Lodge will have learnt that Iradil has skills in arcane magics. She's knowledgeable in magics of this plane but also of Magnamar and local lore, aiding other Pathfinders with her knowledge of the city and area. Pathfinders also consult her to interpret languages. Iradil is known to speak a number of languages. She speaks no secret languages but knows some unusual ones, being fluent in Aklo, Taldane (Common), Elven, Sakvroth (Drow sign language), Undercommon and Varisian.

She claims that her distant ancestors in the Darklands spoke the non-Magnimar languages, that they've taught her and these live on, spoken through her. She speaks of her ancestors a lot. Apparently it was her uncompromising obsession about distant drow blood ancestry in her noble house' lineage, many many generations ago, that resulted in her disgrace and disinheritance from her noble family.






Character Name : Iradil            
Alignment, Religion : Chaotic Neutral, Calistria     
Height, weight : 6' 4", 160 lbs
Race, homeland : Half-Elf, Magnimar (Alabaster district)     
Class, HD : Summoner (Synthesist), 1d8    
Gender, Type : Female, Humanoid (human, elf) Outsider        
Eyes, hair : Blue, red
Favoured Class: Summoner, +¼ eidolon evolution 
Speed : 30 land                    
Starting age : 22 years old
Languages : Aklo, Taldane (Common), Elven, Sakvroth (Drow sign language), Undercommon, Varisian

Skills : Diplomacy, Knowledge Arcana, Knowledge Local, Perception, Spellcraft, Stealth